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Seguace Cetra
Messaggi 83
Utente no 1.740
Iscritto il 21/10/09
Non scrive da 5421 gg
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Dopo allegre giornate passate dietro a problemi vari, ho provato a rigiocare... Faccio prima a postare il log del crash. Premetto che adesso mi ha avvertito che c'и stato un problema e se volevo fare un salvataggio di emergenza...
CODE | INFO: Auto-detected version: FF7 1.02 US English INFO: FFMpeg movie player plugin loaded INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al. INFO: ATI Technologies Inc. ATI Mobility Radeon HD 2600 &nsbp; &nsbp; &nsbp; &nsbp;2.0.6748 Release INFO: OpenGL 2.0 support detected INFO: Found swap_control extension INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480 INFO: Fragment shader(s) linked, vertex shader(s) linked. LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound... creating dsound primary buffer reading audio file loading static sounds sound initialized INITIALIZING MIDI... selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27, midi data type: GENERAL MIDI using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\data\midi\midi.lgp midiOutGetVolume returned: ffffffff MIDI INITIALIZED set music volume: 127 MIDI set volume: 127 100% of 127 = 127 set music volume: 127 MIDI set master volume: 100 MIDI set volume: 127 100% of 127 = 127 Entering MAIN Exiting MAIN START OF CREDITS!!! ERROR: couldn't open movie file ERROR: couldn't open movie file set music volume: 127 MIDI set volume: 127 100% of 127 = 127 MIDI play: 95 reading midi file: PRE.mid current volume: 127 MIDI is playing SUCCESSFULLY!!! set music volume trans: 127->0, step=60 MIDI set volume trans: 127->0; step=60 MIDI stop - OK MIDI stop - OK END OF CREDITS!!! Entering MAIN set music volume: 127 MIDI set volume: 127 100% of 127 = 127 Exiting MAIN START OF MENU SYSTEM!!! SET VOLUME 5: 127 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7 END OF MENU SYSTEM!!! Entering MAIN Exiting MAIN Field Start MIDI play: 30 reading midi file: SINRASLO.mid current volume: 127 MIDI is playing SUCCESSFULLY!!! MIDI play: 30 song is already playing... MIDI play: 30 song is already playing... MIDI play: 29 reading midi file: SINRA.mid current volume: 127 MIDI is playing SUCCESSFULLY!!! MIDI play: 29 song is already playing... set music volume trans: 127->0, step=240 MIDI set volume trans: 127->0; step=240 MIDI stop - OK MIDI stop - OK set music volume: 127 MIDI set volume: 127 100% of 127 = 127 MIDI play: 9 reading midi file: KURAI.mid current volume: 127 MIDI is playing SUCCESSFULLY!!! set music volume trans: 127->0, step=255 MIDI set volume trans: 127->0; step=255 MIDI stop - OK MIDI stop - OK set music volume: 127 MIDI set volume: 127 100% of 127 = 127 MIDI play: 57 reading midi file: YADO.mid current volume: 127 MIDI is playing SUCCESSFULLY!!! MIDI play: 24 reading midi file: HORROR.mid current volume: 127 MIDI is playing SUCCESSFULLY!!! GLITCH: QPC is unstable MIDI play: 24 song is already playing... Field Quit Entering MAIN MIDI play: 24 song is already playing... Exiting MAIN Entering FRAME_INITIALIZE SWIRL Exitting FRAME_INITIALIZE SWIRL Swirl sound_effect1 stop_sound End of Swirl sound_effect1 Entering FRAME_QUIT SWIRL Exitting FRAME_QUIT SWIRL Entering MAIN Exiting MAIN [BATTLE] Entering FRAME_INITIALIZE [BATTLE] Scene# 446 [BATTLE] Exitting FRAME_INITIALIZE [BATTLE] Begin main battle loop [BATTLE] End of current battle [BATTLE] Begin end battle stuff SET VOLUME 1: 127 stop_sound [BATTLE] Entering FRAME_QUIT [BATTLE] endof battle. [BATTLE] Exitting FRAME_QUIT Entering MAIN Exiting MAIN START OF MENU SYSTEM!!! SET VOLUME 5: 127 END OF MENU SYSTEM!!! Entering MAIN Exiting MAIN Field Start cross play music: 0 set music volume trans: 127->0, step=4 MIDI cross fade: 24, time: 4 MIDI set volume trans: 127->127; step=4 MIDI set volume: 127 100% of 127 = 127 set music volume: 127 MIDI play: 24 song is already playing... MIDI play: 24 song is already playing... Entering MAIN Exiting MAIN START OF MENU SYSTEM!!! SET VOLUME 5: 127 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7 ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7 END OF MENU SYSTEM!!! Entering MAIN Exiting MAIN Field Start MIDI play: 24 song is already playing... Field Quit Entering MAIN MIDI play: 24 song is already playing... Exiting MAIN Entering FRAME_INITIALIZE SWIRL Exitting FRAME_INITIALIZE SWIRL Swirl sound_effect1 stop_sound End of Swirl sound_effect1 Entering FRAME_QUIT SWIRL Exitting FRAME_QUIT SWIRL Entering MAIN Exiting MAIN [BATTLE] Entering FRAME_INITIALIZE [BATTLE] Scene# 448 [BATTLE] Exitting FRAME_INITIALIZE [BATTLE] Begin main battle loop GLITCH: deferred draw outside Z-bound UNEXPECTED: zero count GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound GLITCH: deferred draw outside Z-bound [BATTLE] End of current battle [BATTLE] Begin end battle stuff SET VOLUME 1: 127 stop_sound [BATTLE] Entering FRAME_QUIT [BATTLE] endof battle. [BATTLE] Exitting FRAME_QUIT Entering MAIN Exiting MAIN START OF MENU SYSTEM!!! SET VOLUME 5: 127 END OF MENU SYSTEM!!! Entering MAIN Exiting MAIN Field Start cross play music: 0 set music volume trans: 127->0, step=4 MIDI cross fade: 24, time: 4 MIDI set volume trans: 127->127; step=4 MIDI set volume: 127 100% of 127 = 127 set music volume: 127 Entering MAIN Exiting MAIN START OF MENU SYSTEM!!! SET VOLUME 5: 127 END OF MENU SYSTEM!!! Entering MAIN Exiting MAIN Field Start Field Quit Entering MAIN MIDI play: 24 song is already playing... Exiting MAIN Entering FRAME_INITIALIZE SWIRL Exitting FRAME_INITIALIZE SWIRL Swirl sound_effect1 stop_sound End of Swirl sound_effect1 Entering FRAME_QUIT SWIRL Exitting FRAME_QUIT SWIRL Entering MAIN ERROR: unhandled exception
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Io ci capisco poco...
E questo и il file ff7_opengl.cfg...
CODE | # ff7_opengl config file
# usa gli shaders, se disponibili e supportati # disabilita gli shader per utilizzare il backend di OpenGL 1.1 use_shaders = yes
# plugins # un plugin per i filmati и richiesto, il plugin musicale и opzionale ma necessario
per far funzionare FF7Music movie_plugin = plugins/ffmpeg_movies.fgp #music_plugin = plugins/ff7music.fgp
# vertex e fragment shaders vert_source = shaders/main.vert frag_source = shaders/main.frag
# shader per il post-processing, per applicare effetti fullscreen post_source = shaders/bloom2.post enable_postprocessing = no
# mostra il contatore FPS in alto a destra show_fps = no
# mosta delle info di debug in tempo reale show_stats = no
# imposta la grandezza finestra o la risoluzione fullscreen # 0 utilizzerа le impostazioni di default # preserve_aspect aggiunge bordi neri qualora necessario per mantenere l'aspect ratio
sui 4:3 # fullscreen permette di scambiare tra gioco in fullscreen o finestra window_size_x = 0 window_size_y = 0 preserve_aspect = yes fullscreen = yes
# previene disturbi relativi ad errori di arrotondamento nel renderizzando al piщ
vicino # multiplo della risoluzione originale e scalando opportunamente prevent_rounding_errors = yes
# controlla i settaggi dei driver grafici se questa impostazione sempre non
funzionare enable_vsync = yes
# limita il refresh rate dei minigiochi, ad esempio 30fps per un monitor a 60hz # il vsync deve essere abilitato e funzionante per far si che funzioni minigame_framelimiter = on
# stessa cosa ma per il battle swhirl (effetto di ingresso in-battle) battleswirl_framelimiter = on
# rimpiazza il timer del framelimiter di base in FF7 use_new_timer = yes
# usa un controllo per il timer del framelimiter di ff7 molto piщ stabile ma meno
preciso # questa opzione ha effetto solo se la precedente и impostata su yes use_stable_timer = no
# permette a FF7 di usare un filtraggio lineare per le sue textures # alcune cose appaiono leggermente meglio con questa opzione abilitata ma molte
textures perderanno di dettaglio linear_filter = off
# legge i files direttamente invece di usare archivi LGP. Solo per motivi di testing,
questo influenzerа notevolmente la performance. # this option requires you to have all your LGP archives unpacked in direct/, with
one folder for each archive # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it
open direct/char/aaab.rsd instead # this option should be used for testing only, performance will take a hit direct_mode = off
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E, siccome sono deficiente, ho trovato il problema dei video... Cmq riesco a giocare solo riaprendo ff7config e mettendo lo schermo a 3/4 (che и pure fastidioso, visto che ho le scritte dei menu contornate in rosso...)
Messaggio modificato da Princess87 il 21/11/2009, 19:37:17
Per la gioia della community...
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